Skullguy

PICO-8 GameJam

Skullguy was created in a three day gamejam. Sophie Houlden's Pumpking was chosen as basis everyone had to use. We had no prior knowledge of PICO-8 before and focused mainly on leveldesign.

Graphics

To show what's "jumpable" I used white as a colorcode to indicate that the player can use the element to jump further.

Level Design

Donkey Kong Country was my leveldesign inspiration for this project. I wanted to create the same possibility of running through the whole level without stopping if you know all the timings.

Quicklinks

Experience Design, PICO-8

Game Design

Play the Game

KEYBOARD CONTROLS:
Arrowkeys to MOVE
X to JUMP

 

HOLD JUMP TO JUMP HIGHER

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